12/16/2023 0 Comments Fatal frame 6 idea![]() ROH: Have you taken inspiration for Fatal Frame’s scenery and imagery from any traditional artists, including painters and sculptors, or any specific regions or areas of Japan? In a horror game, there are always some times when there are no enemies, so it’s important to know how to create a foreboding atmosphere where you feel they might appear, whether they actually do or not. I like games set in Europe and the United States very much, but by basing Fatal Frame on scary events that have happened in places I have been to in real life, I can create an atmosphere where spirits seem like they might appear at any time, and where just walking around is scary. When I thought about making the scariest game I could, I thought it would be more realistic to re-create scary events that I have seen or heard about myself. Shibata: I would say the reason it’s set in Japan is simply because I live in Japan. ![]() What inspired you to break that mold and set the Fatal Frame series in Japan, and what would you say separates “Eastern” style horror from “Western” horror? ![]() ROH: Many early horror games developed in Japan have been set in the West, such as Silent Hill and Resident Evil. I hope gamers are able to experience these facets of the Fatal Frame series on the current generation of game consoles. Another strong aspect is when a ghost seems to appear faintly, but ultimately doesn’t fully materialize, or when they appear suddenly and unexpectedly during normal exploration. Kikuchi: One of the strongest characteristics of the horror elements in the Fatal Frame series is the dilemma of having to lure something frightening towards you and wait until the very last moment to fight it. ROH: With the remaster of Fatal Frame 5 on the way soon, what are your biggest hopes for the upcoming re-release, and what would you like horror gamers to experience from the game? What do you feel are the biggest strengths of Fatal Frame 5? ![]() I’m a greedy person, so I want to make a lot of different kinds of things, but the whole time, I also wanted to continue the Fatal Frame series. During the development process for other titles, ideas and inspirations accumulate and are reflected in the next title. Kikuchi: I have different personal feelings towards the Fatal Frame series, the Deception series, and other RPG series, and I enjoy working on them equally. Have you wanted to bring out new Fatal Frame releases for all these years in between or did you feel like the series needed a break? Did you feel satisfied working on these other genres of games, or is the horror of Fatal Frame more where your passion lies? ROH: It’s been around 7 years since fans have been able to experience a new release from the Fatal Frame series, and since 2014, you’ve spent most of your time at work on the Deception franchise or on various JRPG titles. In celebration of the 20th anniversary of Fatal Frame this year, we got a chance to chat with the series creator/director, Makoto Shibata, and producer, Keisuke Kikuchi, to ask about their careers and the Fatal Frame series, both old and new. As most horror fans have already heard by now, the long-dormant and legendary Japanese horror series Fatal Frame is getting a remaster of its most recent entry, Fatal Frame 5, which is coming to all modern platforms on October 28th.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |